Patch 8 has also added a ton of graphical updates, changes to the UI, lots of bug fixes, some new spells, and swarm AI, which will hasten the speed of battles.īaldur's Gate 3 is currently in Early Access, which means that it is gradually adding content until it's ready to launch. The biggest additions to Baldur's Gate 3 are bards and gnomes, which were highly requested by fans, especially the ones who want to solve all problems with magical trickery. Then update your `\Documents\Larian Studios\Baldur's Gate 3\Profiles\\modsettings.The Patch 8 update for Baldur's Gate 3 is now live, adding a ton of new content to the game. pak file in the `\Documents\Larian Studios\Baldur's Gate 3\Mods` folder You may also install manually, placing the included. This mod should probably work with Candor Mod Installer, but I don't use it. Special Thanks To AnteMaxx for finding some good models to use for monk clothing!!! which was the very first room in tutorial where I did all of my testing. Non-destructive, but I had to get a little creative with how I detect what is and isn't a Monk weapon, so anything thatĪlso overwrites the basic weapon stats for the weapons of the monk list might cause problems.Īlso, I have never made a mod for any of Larian's games, so I have no idea what I am doing. I can make no guarantee about compatibility with other mods, or with future updates to this mod. Please help me by reporting them in the comments. This means everyone will get this benefit, not just monks. So in order to allow monks to use their weapons correctly I was forced to alter all of the weapons on the Monk list to have the finesse attribute. If not, give me a suggestion for something better.Īnother caveat, there is no way to override the stat used for melee attack/damage rolls with non-finesse weapons. Since Larian has not said what the monk ability will be, I had to make one up. When you get this, the base Flurry of Blows is removed, so it doesn't clog up your action bar even further.Įlemental Attunement and Shape of Flowing River are not implementable.įive Monastic Traditions are available: Four Elements, Open Hand, Shadow, Long Death, and Sun Soul Oh well.Īcts as a special jump action with 2x range that also grants dashĮach Open Hand Technique option is its own variant of the Flurry of Blows action. Since I cannot pause and prompt user input when a missile has been caught, instead I just copied the effect for the Reflective Shell ability. Drop the bow, son.įor some reason you only see the second attack in the combat log if it lands. If you have a ranged weapon equipped AT ALL, neither will be available. If you are unarmed, you will have a base action unarmed unlocked. These are implemented as special abilities that you will have unlocked in your hotbar, since I could not override the ability used for damage in the core unarmed strike. Unarmed or with a Monk Weapon equipped, you will have a bonus action unarmed attack unlocked. Works up through 6 bonus, each bonus point had to be added individually. The class abilities should work even with that error and I just havent been able to figure out how to add the description file it wants. Ignore the "No Progression Description" errors in the class features list. If its installed correctly, Monk will show up as a class option in the character creator when you start a new game. Like Larian themselves I ran into some trouble making perfectly faithful implementations of all of the monk abilities, so some artistic license was needed. There was alot of underpinning in place for the monk, including a background tag, there are even a few dialogue options that reference you being a monk! This mod adds the monk class into the game, since Larian may take quite some time to release the official implementation.
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